Rules and format
What the lobby is supposed to tell you.
Open →FORMAT PILLAR · UPDATED 6 SEPTEMBER 2026
A Double Up Sit & Go pays the surviving half of the field roughly 2× the buy-in. That is not a cash-game double-up and it is not a standard winner-take-all SNG. Survival and bubble math do more work than they do when first place is the only prize.
Typical 10-player Double Up: five players cash, each for about 2× the advertised buy-in, minus the fee baked into the ticket. You break even only if you cash often enough to cover that fee. Use the child pages for stage strategy. This page is the parent.
A Sit & Go starts when the table fills. A Double Up (sometimes labeled Double or Nothing) pays a flat prize to the top half instead of concentrating money on first. Hand rules are still Texas Hold’em. If you need the streets first, start with how to play Hold’em.
Operator wording varies. Read the lobby: field size, how many paid places, whether the prize is exactly 2× buy-in, and whether the fee is listed separately. Rules page: rules and format.
This is the common structure students mean by “Double Up SNG.” Confirm live lobby numbers before you treat it as the table in front of you.
| Finish | Standard 10-max SNG (example $10+$1) | Double Up 10-max (example $10+$1) |
|---|---|---|
| 1st | ~$50 | ~$20 |
| 2nd | ~$30 | ~$20 |
| 3rd | ~$20 | ~$20 |
| 4th | $0 | ~$20 |
| 5th | $0 | ~$20 |
| 6th–10th | $0 | $0 |
In the standard example, first is worth chasing. In Double Up, first and fifth pay the same. Chip lead still helps you survive. It does not pay extra. That is why ICM-style thinking shows up earlier. Basics: ICM and risk premium.
You pay $11. If you cash, you get $20 back in the typical 10-player Double Up (the $100 prize pool is five tickets of $20; the operator kept the $10 in fees).
Algebra: let c be cash rate. Expected value ≈ c × $20 − $11. Set that to zero: c = 11/20 = 55%. A 50% cash rate — “I finish in the top half half the time” — still loses the fee. That is the whole point of the Double Up break-even calculator.
| Cash rate | Expected result per $11 ticket |
|---|---|
| 40% | 0.40 × $20 − $11 = −$3.00 |
| 50% | 0.50 × $20 − $11 = −$1.00 |
| 55% | 0.55 × $20 − $11 = $0 |
| 60% | 0.60 × $20 − $11 = +$1.00 |
Fees and structure: fees and break-even. Bankroll rules belong on bankroll management, not in a single SNG result.
In a winner-take-all SNG you can justify a coin-flip all-in for a chip lead. In Double Up, busting in 6th pays the same as busting in 10th: zero. The player who folds a medium spot and lets two short stacks collide is often making the money-correct play. Compare formats: vs standard SNG and vs satellite.
Stack role matters as much as street: short, medium, big, plus stack distribution.
A shove is a tool, not a personality. Near the bubble, calling a shove with a hand that is only a small favorite can be a mistake even when chip-EV is positive. Worked spots: shoving decisions, calling all-ins, worked scenarios.
Table-level push-fold language: push-fold basics. Convert chips to big blinds: stack converter.
Full list: common mistakes.
Do not treat this page as the only URL. The hub is /tournaments/double-up/.
What the lobby is supposed to tell you.
Open →Fee math without the example compressed.
Open →The street that makes this format different.
Open →Stack pressure without inventing a solver.
Open →Last updated: 6 September 2026 · Editor: Greg Parsons. Operator payouts vary. Educational only. Responsible gaming.